Ryan, please have a look on this concept. It’s quite similar to your idea.
Some facts that might help us when we meet with the clients in a few weeks.
- Over 70% of those who connect to the internet, are using some kind of mobile enabled device (SRI Services)
- There will be 5.8 billion mobile subscribers worldwide by 2013 (Portio Research)
- Most people that perform local searches and access local related directories are using mobile devices
- Over 20 million mobile users per month are accessing local business directories and review sites (SRI Services)
- Smartphone sales have the strongest growth of mobile devices (Gartner)
- Mobile data is projected to swell and web use will be greater than voice by 2012 (Pyramid Research)
- Mobile data traffic overall is expected to grow 18-fold by 2016 (Cisco)
The process of sketching out an application’s user interface is wonderfully exhilarating. It gives you a chance to peek into how your creation will look and feel without the restriction of finer-detail elements. It can also pave the way for an easier development cycle when you understand what needs to be programmed.
I just came accross this Q & A with Vicky Lee (Marketing Manager) on the muesuem of London’s augmented reality app, Which I thought was worth sharing. I am interested in looking at ways of incorporating some of the rich history of Auckland’s Cultural institution’s, into the app. Maybe it could be incorporated through storytelling rather than just visuals. One quick note into the article if you don’t have time to read it. Q: “Overall, what have you learnt about the process so far?” A: “Simple works best.” That somes up the reoccuring concept into only three words.
Here is the link to the Q&A: http://electronicmuseum.org.uk/2010/06/01/streetmuseum-qa-with-vicky-lee-museum-of-london/
Here is a little experiment of mine contrasting the differences of Auckland’s Art gallery, from the 1900’s to a fairly recent time…
One of the things we need to clearly understand in order for our app to work is Visual Hierarchy in relation to information. This could be done by looking at the way Graphic Designers use hierarchy when combining image and text.
Sue gave me a PDF that’s worth looking at in order to clearly understand this topic.
I found a good resource on some of the history on Auckland Zoo’s Website:
Also a really detailed timeline:
There could be some good inspiration for storytelling in there
Just found a case study on Namad developers of the Monkey mayhem App. Well worth your time.
Check it out: http://www.awardentryonline.com/Taronga/index.html
This should tell you a bit more about the space. http://www.idealog.co.nz/blog/2012/05/auckland-art-gallery-takes-out-top-architecture-aw#2